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Demon - fairy - +att -spd - cute charm (infatuates on being attacked) - wise glasses
Lilith - dark/fire - +spa -specd - early bird (wakes up twice as fast) - Mega
Ermes - ground - +attack -spa - stamina (boosts defense when attacked) - soft sand
Butterball - water/psychic - +spa -att - oblivious (ignores taunts and infatuation) - odd incense
Stone Free - bug/grass - +spa -att - chlorophyll (doubles speed in harsh sunlight) - lax incense
Laila - fighting - +att -spa - anger point (maxes attack on crit) - Black belt

Laila - rock, bug, dark - flying, psychic, fair
Demon - *DRAGON*, fighting, bug, dark - poison, steel
Lilith - *PSYCHIC*, ghost, steel, fire, grass, ice, dark - fighting, ground, rock, water
Ermes - *ELECTRIC*, poison, rock - water, grass, ice
Butterball - fighting, steel, fire, water, psychic, ice - bug, ghost, grass, electric, dark
Stone Free - fighting, ground, water, grass, electric - *FLYING*, poison, rock, bug, *FIRE*, ice


Will

Team:
Bronzong - steel/psychic (heatproof or levitate, genderless) - ground/ghost/fire/dark - poison
Jynx - ice/psychic (oblivious or forewarn, female) - rock/bug/ghost/steel/fire/dark - none
Grumpig - psychic (thick fat or own tempo *no confusion*, 50/50) - bug/ghost/dark - none
Slowbro - water/psychic (oblivious or own tempo, 50/50) - bug/ghost/grass/electric/dark - none
Gardevoir - psychic/fairy (synchronize or trace, 50/50) - poison/ghost/steel - dragon
Xatu - psychic/flying (synchronize or early bird, 50/50) - rock/ghost/electric/ice/dark - ground

1 ground
6 ghost
2 fire
5 dark
2 rock
3 bug
2 steel
1 grass
2 electric
1 poison
1 ice

Lilith for gardevoir, jynx, grumpig
Butterball - xatu
Stone Free for slowbro
Ermes - Bronzong
Sylveon - bronzong skill swap, light screen

Back-ups
Ermes - gardevoir, xatu
Stone Free - grumpig
Lilith - xatu

Ermes stealth rock

- Start with Sylveon for light screen support and skill swapping bronzong
- Ermes into bronzong for stealth rock, earthquake and high horsepower
- Switch into Lilith for Jynx, immediately pop mega, nasty plot to full special attack, overheat and inferno as necessary
- Lilith stays in on grumpig, nasty plot to full once more, toxic to poison, then slam it with dark pulse
- Switch into Stone Free for slowbro, go flat-out into leaf storm spam
- Back into Lilith for gardevoir, toxic hit, nasty plot full and sludgebomb
- Swap Butterball in for xatu, pop that hail, full nasty plot, slam it with blizzard and ice beam, heal pulse if necessary

Koga

Team:
Skuntank - poison/dark - stench (may cause flinch) or aftermath 50/50 - ground - poison, ghost, grass, dark - psychic
Venomoth - bug/poison - shield dust or tinted lens (no additional attack status or not very effective = normal damage) 50/50 - flying, rock, fire, psychic - fighting, poison, bug, grass, fairy - none
Toxicroak - poison/fighting - anticipation or dry skin (ups fire dmg) 50/50 - flying, ground, **psychic** - fighting, poison, rock, **bug**, grass, dark - none
Swalot - poison - liquid ooze or sticky hold (drain damage) 50/50 - ground, psychic - fighting, poison, bug, grass, fairy - none
Crobat - poison/flying - inner focus (no flinch) 50/50 - rock, electric, psychic, ice - **fighting**, poison, **bug**, **grass**, fairy - ground
Muk - poison - stench or sticky hold 50/50 - ground, psychic - fighting, poison, bug, grass, fairy - none

4 ground
2 flying
2 rock
1 fire
4 psychic
1 electric
1 ice

Ermes - skuntank, swalot, muk
Lilith - venomoth
Butterball - crobat, toxicroak

Back-up
Butterball - venomoth, swalot, muk
Ermes - toxicroak, crobat

Sylveon reflect
Ermes sandstorm, stealth rock

- Start with Demon reflect
- Switch into Ermes for skuntank, stealth rock and then sandstorm a bitch, earthquake is a bitch
- Switch into Lilith for venomoth, smack it down with inferno or flamethrower
- Into Butterball for toxicroak, nasty plot to full, smack it down with psychic
- Back into Ermes for swalot, re-up sandstorm if necessary, laughing in eartquake and high horsepower
- Butterball for crobat, more nasty plot, more psychic and ice beam if needed
- Ermes for muk, more sandstorm, iron defense spam, punch a pitch with earthquake and high horsepower

Bruno

Team:
Hitmontop - fighting - intimidate or technician male - flying/psychic/fairy - rock/bug/dark - none
Hitmonlee - fighting - limber or reckless (no paralysis) male - flying/psychic/fairy - rock/bug/dark - none
Hitmonchan - fighting - keen eye or iron fist (no accuracy lower, powers up punching moves) male - flying/psychic/fairy - rock/bug/dark - none
Hariyama - fighting - thick fat or guts (DO NOT FUCKING STATUS EFFECT) 75/25 - flying/psychic/fairy - rock/bug/dark - none
Machamp - fighting - guts or no guard (ALSO DO NOT FUCKING STATUS EFFECT) 75/25 - flying/psychic/fairy - rock/bug/dark - none
Lucario - fighting/steel - steadfast or inner focus (boost speed on flinch, no flinch) 87.5/12.5 - fighting/ground/fire - normal/**rock**/**bug**/steel/grass/ice/dragon/dark - poison

5 flying
5 psychic
5 fairy
1 fighting
1 ground
1 fire

Butterball - hitmontop, hitmonlee, hitmonchan
Sylveon - hariyama, machamp
Ermes - Lucario

Back-ups
Sylveon - hitmontop, hitmonlee, hitmonchan
Butterball - hariyama, machamp
Laila - Lucario

Demon reflect
Ermes stealth rock

- Demon lead for reflect, quick switch to Ermes for stealth rock
- Butterball switch for maximum effect, nasty plot and just punch down with psychic and confusion for funsies
- Continue this for hitmonlee and hitmonchan
- Demon in on hariyama, re-ups reflect, baby-doll eyes, moonblast and dazzling gleam, draining kiss as necessary
- Machamp same verse as above
- Ermes in on Lucario, iron defense like a motherfucker, sandstorm, BEAT IT INTO THE GROUND WITH EARTHQUAKE AND HIGH HORSEPOWER, low sweep to lower speed, superpower

Karen

Team:
Weavile - dark/ice - pressure 50/50 - **fighting**/rock/bug/steel/fire/fairy - ghost/ice/dark - psychic
Absol - dark - pressure or super luck (crit-hit raised) 50/50 - fighting/bug/fairy - ghost/dark - psychic
Spiritomb - ghost/dark - pressure 50/50 - fairy - poison - normal/fighting/psychic
Houndoom - dark/fire - early bird or flash fire 50/50 - fighting/ground/rock/water - ghost/steel/fire/grass/ice/dark - psychic
Honchkrow - dark/flying - insomnia or super luck 50/50 - rock/electric/ice/fairy - ghost/grass/dark - psychic/ground
Umbreon - dark - synchronize (DO NOT STATUS EFFECT) 87.5/12.5 - fighting/bug/fairy - ghost/dark - psychic

4 fighting
3 rock
3 bug
1 steel
1 fire
5 fairy
1 ground
1 water
1 electric
1 ice

Laila - weavile, absol, houndoom, umbreon
Demon - honchkrow, spiritomb

Back-ups
Demon - weavile, absol, umbreon
Ermes - Houndoom
Stone Free - weavile, umbreon, absol
Butterball - honchkrow

Demon on fucking light screen and reflect duty

- Demon lead with light screen and reflect
- Immediate switch into Laila for weavile, bulk up, cross chop
- Stay in on absol, ANGER POINT HOPEFULLY, bulk up and cross chop
- Demon switch on spiritomb, re-up light screen and reflect as needed, sand attack like an utter dick, moonblast and draining kiss
- Laila back in on houndoom, bulk up, cross chop a bitch
- Demon switch for honchkrow, lol guess who's still sand attacking, moonblasting, and draining kissing
- Laila back for umbreon, third verse same as the first

Lance

Team:
Salamence - dragon/flying - intimidate 50/50 - rock/**ice**/dragon/fairy - fighting/bug/fire/water/**grass** - ground
Gyarados - water/flying - intimidate 50/50 - rock/**electric** - fighting/bug/steel/fire/water - ground
Garchomp - dragon/ground - sand veil (boosts evasion in sand) 50/50 - **ice**/dragon/fairy - poison/rock/fire - electric
Altaria - dragon/flying - natural cure (status healed on switch) 50/50 - rock/**ice**/dragon/fairy - fighting/bug/fire/water/**grass** - ground
Charizard - fire/flying - blaze (ups fire low health) 87.5/12.5 - **rock**/water/electric - fighting/**bug**/steel/fire/**grass**/fairy - ground
Dragonite - dragon/flying - inner focus 50/50 - rock/**ice**/dragon/fairy - fighting/bug/fire/water/**grass** - ground

5 rock
4 ice
4 dragon
4 fairy
2 electric
1 water

Demon - garchomp, altaria, dragonite
Butterball - charizard, gyarados, salamence

Back-ups
Ermes - salamence, altaria, dragonite, charizard, gyarados
Demon - salamence
Butterball - garchomp, altaria, dragonite

Demon light screen and reflect
Butterball hail
Ermes stealth rock ASAP

- Ermes start switch for stealth rock and immediately out
- Demon swap for light screen, reflect, and misty terrain
- Butterball comes in and immediately hails, nasty plots, takes a bitch out with blizzard or dragon tail
- Butterball gives zero fucks about gyarados and just punches in the dick with psychic or ice beam
- Back into Demon for re-up on light screen and reflect as needed, misty terrain can come back now, punches garchomp in the dick with dazzling gleam, moonblast, and draining kiss
- Second verse same as the first with altaria and Demon, rain dances before KO
- Butterball on charizard, no return on hail, and punches charizard with surf
- Demon for dragonite, misty terrain, any re-up on light screen and reflect, sand attack to hell and back, draining kiss, moonblast, and dazzling gleam

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Jolyne Cujoh

December 2022

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